![]() That's not to say I was concerned about its genre. I was a little apprehensive about The Banner Saga. The unsettling parallels to my own life are not lost on me. There's now plenty of food items that have upgrades waiting to happen, yet I've been too fixated on making my life easier and stress-free to actually make strides towards becoming better at my profession. These conveniences, which have so far allowed me to cut the time it takes to do chores in half (or in some cases, halved the number of times they appear), are stopping me from expanding my menu because I always make a beeline for them first. Every day seems to have a dozen new email notices, whether it's the standard stuff like alerts about menu rot or weather reports, to hearing that a new convenience or food upgrade is for sale. I usually manage one or two days per play before moving onto other stuff, and it's balanced in such a fascinating way. Cook, Serve, Delicious! is, as I predicted back when I covered it, a perfect game for brief visits.Sometimes, though, it's the satisfaction that matters. Gaelic, eh?), the best sword in the game, though it wasn't easy or fun to grab the necessary upgrade souls. It also means I've procured myself another Claimh Solais (which I recently discovered is actually pronounced "Cleave Sulish". I did do the necessary grinding for the ludicrously expensive ring that greatly increases the soul appearance rate, so it's clear I'm as deep into this game as one could sanely get. It doesn't seem as if the best weapons can be obtained by any other means so the soul farming is more important than ever while scouring the castle for hidden items is now a little less so. Dawn's kind of an odd one, comparative to Aria and SOTN, in that the souls you acquire can be used to upgrade weapons. Dawn of Sorrow's been as excellent as I remember it, and I keep squirreling away an hour or so per day to beat the next boss and then backtrack/explore a bit to hunt for all the now-accessible goods with any new abilities the boss unlocked, before ending in the save room before the next boss to repeat the process on the morrow. ![]() ![]() Hence why I changed the May Madness format this year, I suppose.) ![]() (I generally can't stand to let playthroughs sit half-finished, even for games I've played before. I've also been playing little bits and pieces of Castlevania: Dawn of Sorrow and Cook, Serve, Delicious!, if you were wondering about where I left those off. I'll get into that after the header, as always. This one's another I intend to play for the full three days I've allotted myself for this feature, but I'm honestly completely in the dark about just how long this one might take. The weekend's looking to be an interesting one, so hopefully I can still manage to get in an additional few hours with today's game. ![]()
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