![]() In this case it comes down to Resident Evil stalwart Claire Redfield and a trio of others who step up and into the fray.Ĭlaire, a proud gun-toting member of anti-bioterrorism group TerraSave, is mysteriously abducted and plopped down inside what appears to be some kind of island-bound, twisted mental asylum. Of course, if there are terrorist baddies out and about, there must be some good guys to fight against them. All you need to know is that in this digital world there’s a sinister force that desires to create slavering zombie-like Bio Organic Weapons out of living, breathing people so as to take control of … well, everything. But it doesn’t really matter if you’re current on this undead canon or not. Resident Evil: Revelations 2 follows on the heels of the first Resident Evil: Revelations and takes place somewhere between the action of Resident Evil 5 and Resident Evil 6. And it’s the kind of jump/scare stuff that’s been a part of the Resident Evil series of games for almost 20 years now. These are the typical building blocks of a survival horror game. Terrorizing monsters hidden just out of view. Read on for the first part of our guide to Barry and Natalia's first chapter.Dark, decaying passageways. ![]() Simply interact with the latter, then sit back to enjoy the end of the game's first chapter as Claire and Moira There's a crate on the floor containing Shotgun Ammo, as well as a control panel nearby. 1 upgrade to your weapon of choice.įinally, about-face and head along the corridor, following it as it doubles-back around and to the right. There's a workbench inside and, thanks to your recent lock-picking frenzy, you're able to apply the Quick Load Lv. Following a spot of mild, bridge-crossing peril, make your way up the steps and enter the building ahead. With that little adventure out of the way, proceed over the bridge and make your way toward the radio tower. Repeat the process one more time to pop it open and grab the Parts Box inside. Locate the box's sweet spot as described, then hit the relevant button to focus your cursor. As this is your first locked box mini-game, you're given a quick tutorial explaining the basics. Here, you'll find a locked door and, just next to it, a locked box. Pause to admire the beautiful sunset and the rousing oceanic vista, then continue toward the bridge up ahead.īefore crossing, glance left and locate the storage shed set back against the rock. Escape the prisonįinally, fresh air! Once you've had a brief chat with the Overseer and celebrated your prison break, start making your way toward the narrow ravine in the distance, stopping to grab the Green Herb resting against the trunk of a nearby tree.įollow the rocky path as it winds around then pass through the gate at the end. ![]() With the path ahead clear, grab the nearby Green Herb if you need it (and ignore the inaccessible Rare Parts Box - you'll get to it later), then open the steel shutter ahead. Quickly deal with any mutants that managed to slip through during the set-up, then use Moira's crowbar to prise open the gate. Make absolutely sure that you rotate the device before spinning the valve, otherwise you'll destroy the Rare Parts Box sitting in the corner. While that animation plays out, quickly switch characters (if you're playing solo) and turn the valve against the wall in order to activate the flame. Immediately rotate the machinery so that its nozzle faces toward the doorway. ![]() First, pass through the newly-opened gate and turn your attention to the strange device in the centre of the room. You need to work quickly here to avoid being overwhelmed. Resident Evil Revelations 2 PS4 vs PC ComparisonĪs you place the cog in its panel and the gate ahead opens, mutants begin surging into the area from behind. Yank the lever, retrieve the missing Gear Kog and jog back to the previous area, taking care of one last mutant on your way. With the power back on, you can activate the strange machinery. Once peace has been restored, take the corridor to the right of the cog panel and continue onward until you reach the room from a little earlier. Don't stroll into the blades yourself, of course - it won't end well. This way leads back to the main prison complex and - surprise, surprise - it's now teeming with enemies.Īs the mutants approach, either prepare your weapon of choice or lure your opponents into the path of the spinning machinery. Dodge around the first one to reach the centre of the room and then glance through the door to the right. After a truly spectacular detour, you find yourself back in the cog panel room - now made more deadly by the shifting, spinning blades. ![]()
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